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<call::man_2::man_1>	<call::man_1::man_2>
<tell::man_1::man_2>	<tell::man_2::man_1>
<tell::man_2::man_1>	<tell::man_1::man_2>
<eat::food::product>	<eat::product::food>
<give::product::food>	<give::food::product>
<make::product::food>	<make::food::product>
<lay::product::food>	<lay::food::product>
<use::product::food>	<use::food::product>
<eat::product::food>	<eat::food::product>
<dip::food::product>	<dip::product::food>
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<make::food::product>	<make::product::food>
<dip::product::food>	<dip::food::product>
<give::food::product>	<give::product::food>
<love::food::product>	<love::product::food>
<use::food::product>	<use::product::food>
<beat::destination::country>	<beat::country::destination>
<beat::country::destination>	<beat::destination::country>
<lose to::country::destination>	<defeat::country::destination>
<defeat::country::destination>	<lose to::country::destination>
<lose to::destination::country>	<defeat::destination::country>
<defeat::destination::country>	<lose to::destination::country>
<score::player_1::player_2>	<score::player_2::player_1>
<score::player_2::player_1>	<score::player_1::player_2>
<use::player_1::player_2>	<use::player_2::player_1>
<use::player_2::player_1>	<use::player_1::player_2>
<beat::player_1::player_2>	<beat::player_2::player_1>
<beat::player_2::player_1>	<beat::player_1::player_2>
<ask::graduate::member>	<ask::member::graduate>
<ask::member::graduate>	<ask::graduate::member>
<fall in::factor::time>	<rise in::factor::time>
<rise in::factor::time>	<fall in::factor::time>
<import::country::crop>	<export::country::crop>
<export::country::crop>	<import::country::crop>
<beat::country::island>	<beat::island::country>
<lose to::country::island>	<defeat::country::island>
<defeat::country::island>	<lose to::country::island>
<beat::island::country>	<beat::country::island>
<pass::state_1::state_2>	<pass::state_2::state_1>
<pass::state_2::state_1>	<pass::state_1::state_2>
<win::state_1::state_2>	<win::state_2::state_1>
<win::state_2::state_1>	<win::state_1::state_2>
<win::state_1::state_2>	<lose::state_1::state_2>
<win::state_2::state_1>	<lose::state_2::state_1>
<report::state_1::state_2>	<report::state_2::state_1>
<report::state_2::state_1>	<report::state_1::state_2>
<hand::state_1::state_2>	<hand::state_2::state_1>
<hand::state_2::state_1>	<hand::state_1::state_2>
<welcome::state_1::state_2>	<welcome::state_2::state_1>
<welcome::state_2::state_1>	<welcome::state_1::state_2>
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<attack::state_1::state_2>	<attack::state_2::state_1>
<attack::state_2::state_1>	<attack::state_1::state_2>
<get::state_1::state_2>	<get::state_2::state_1>
<get::state_2::state_1>	<get::state_1::state_2>
<be south of::state_1::state_2>	<be north of::state_1::state_2>
<be south of::state_2::state_1>	<be north of::state_2::state_1>
<serve::state_1::state_2>	<serve::state_2::state_1>
<serve::state_2::state_1>	<serve::state_1::state_2>
<lead::state_1::state_2>	<lead::state_2::state_1>
<lead::state_2::state_1>	<lead::state_1::state_2>
<hold::state_1::state_2>	<hold::state_2::state_1>
<hold::state_2::state_1>	<hold::state_1::state_2>
<gain::state_1::state_2>	<gain::state_2::state_1>
<gain::state_2::state_1>	<gain::state_1::state_2>
<face::state_1::state_2>	<face::state_2::state_1>
<face::state_2::state_1>	<face::state_1::state_2>
<lose at::state_1::state_2>	<win at::state_1::state_2>
<lose at::state_2::state_1>	<win at::state_2::state_1>
<trail::state_1::state_2>	<trail::state_2::state_1>
<trail::state_2::state_1>	<trail::state_1::state_2>
<give::state_1::state_2>	<give::state_2::state_1>
<give::state_2::state_1>	<give::state_1::state_2>
<beat::state_1::state_2>	<beat::state_2::state_1>
<beat::state_2::state_1>	<beat::state_1::state_2>
<will win::state_1::state_2>	<lose::state_1::state_2>
<will win::state_2::state_1>	<lose::state_2::state_1>
<defeat::state_1::state_2>	<lose to::state_1::state_2>
<defeat::state_2::state_1>	<lose to::state_2::state_1>
<crush::state_1::state_2>	<crush::state_2::state_1>
<crush::state_2::state_1>	<crush::state_1::state_2>
<surpass::state_1::state_2>	<surpass::state_2::state_1>
<surpass::state_2::state_1>	<surpass::state_1::state_2>
<lose to::state_1::state_2>	<defeat::state_1::state_2>
<lose to::state_2::state_1>	<defeat::state_2::state_1>
<dry::food::vegetable>	<dry::vegetable::food>
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<use::vegetable::food>	<use::food::vegetable>
<slice::food::vegetable>	<slice::vegetable::food>
<chop::vegetable::food>	<chop::food::vegetable>
<dice::vegetable::food>	<dice::food::vegetable>
<slice::vegetable::food>	<slice::food::vegetable>
<add::food::vegetable>	<add::vegetable::food>
<chop::food::vegetable>	<chop::vegetable::food>
<dip::vegetable::food>	<dip::food::vegetable>
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<use::food::vegetable>	<use::vegetable::food>
<dip::food::vegetable>	<dip::vegetable::food>
<dice::food::vegetable>	<dice::vegetable::food>
<need::mineral_1::mineral_2>	<need::mineral_2::mineral_1>
<need::mineral_2::mineral_1>	<need::mineral_1::mineral_2>
<acquire::leader::company>	<acquire::company::leader>
<buy::company::leader>	<buy::leader::company>
<buy::leader::company>	<buy::company::leader>
<acquire::company::leader>	<acquire::leader::company>
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<can lower::food::factor>	<raise::food::factor>
<raise::food::factor>	<lower::food::factor>
<raise::food::factor>	<can lower::food::factor>
<spot::illness_1::illness_2>	<spot::illness_2::illness_1>
<spot::illness_2::illness_1>	<spot::illness_1::illness_2>
<begin in::time::country>	<end in::time::country>
<end in::time::country>	<begin in::time::country>
<use::system::platform>	<use::platform::system>
<use::platform::system>	<use::system::platform>
<run::platform::system>	<run::system::platform>
<run::system::platform>	<run::platform::system>
<notify::agency_1::agency_2>	<notify::agency_2::agency_1>
<notify::agency_2::agency_1>	<notify::agency_1::agency_2>
<mean::agency_1::agency_2>	<mean::agency_2::agency_1>
<mean::agency_2::agency_1>	<mean::agency_1::agency_2>
<tell::agency_1::agency_2>	<tell::agency_2::agency_1>
<tell::agency_2::agency_1>	<tell::agency_1::agency_2>
<defeat::town::city>	<lose to::town::city>
<beat::city::town>	<beat::town::city>
<lose to::city::town>	<defeat::city::town>
<beat::town::city>	<beat::city::town>
<defeat::city::town>	<lose to::city::town>
<lose to::town::city>	<defeat::town::city>
<defeat::place_1::place_2>	<lose to::place_1::place_2>
<defeat::place_2::place_1>	<lose to::place_2::place_1>
<beat::place_1::place_2>	<beat::place_2::place_1>
<beat::place_2::place_1>	<beat::place_1::place_2>
<lose to::place_1::place_2>	<defeat::place_1::place_2>
<lose to::place_2::place_1>	<defeat::place_2::place_1>
<provide::solution::service>	<provide::service::solution>
<provide::service::solution>	<provide::solution::service>
<defeat::city::area>	<lose to::city::area>
<beat::city::area>	<beat::area::city>
<lose to::city::area>	<defeat::city::area>
<beat::area::city>	<beat::city::area>
<lose to::area::city>	<defeat::area::city>
<defeat::area::city>	<lose to::area::city>
<fire::source_1::source_2>	<fire::source_2::source_1>
<fire::source_2::source_1>	<fire::source_1::source_2>
<use::application_1::application_2>	<use::application_2::application_1>
<use::application_2::application_1>	<use::application_1::application_2>
<buy::engine::service>	<buy::service::engine>
<buy::service::engine>	<buy::engine::service>
<read::book_1::book_2>	<read::book_2::book_1>
<read::book_2::book_1>	<read::book_1::book_2>
<call::book_1::book_2>	<call::book_2::book_1>
<call::book_2::book_1>	<call::book_1::book_2>
<chop::food::ingredient>	<chop::ingredient::food>
<chop::ingredient::food>	<chop::food::ingredient>
<use::ingredient::food>	<use::food::ingredient>
<use::food::ingredient>	<use::ingredient::food>
<defeat::university::city>	<lose to::university::city>
<defeat::city::university>	<lose to::city::university>
<lose to::city::university>	<defeat::city::university>
<beat::city::university>	<beat::university::city>
<beat::university::city>	<beat::city::university>
<lose to::university::city>	<defeat::university::city>
<chop::vegetable::plant>	<chop::plant::vegetable>
<chop::plant::vegetable>	<chop::vegetable::plant>
<export::country::food>	<import::country::food>
<import::country::food>	<export::country::food>
<use::browser_1::browser_2>	<use::browser_2::browser_1>
<use::browser_2::browser_1>	<use::browser_1::browser_2>
<beat::browser_1::browser_2>	<beat::browser_2::browser_1>
<beat::browser_2::browser_1>	<beat::browser_1::browser_2>
<mean::browser_1::browser_2>	<mean::browser_2::browser_1>
<mean::browser_2::browser_1>	<mean::browser_1::browser_2>
<prefer::browser_1::browser_2>	<prefer::browser_2::browser_1>
<prefer::browser_2::browser_1>	<prefer::browser_1::browser_2>
<admit::browser_1::browser_2>	<admit::browser_2::browser_1>
<admit::browser_2::browser_1>	<admit::browser_1::browser_2>
<include::browser_1::browser_2>	<include::browser_2::browser_1>
<include::browser_2::browser_1>	<include::browser_1::browser_2>
<try::browser_1::browser_2>	<try::browser_2::browser_1>
<try::browser_2::browser_1>	<try::browser_1::browser_2>
<release::browser_1::browser_2>	<release::browser_2::browser_1>
<release::browser_2::browser_1>	<release::browser_1::browser_2>
<make::browser_1::browser_2>	<make::browser_2::browser_1>
<make::browser_2::browser_1>	<make::browser_1::browser_2>
<beat::state::community>	<beat::community::state>
<beat::community::state>	<beat::state::community>
<serve::community::state>	<serve::state::community>
<serve::state::community>	<serve::community::state>
<use::technology::tool>	<use::tool::technology>
<use::tool::technology>	<use::technology::tool>
<buy::service::site>	<buy::site::service>
<buy::site::service>	<buy::service::site>
<beat::team::state>	<beat::state::team>
<defeat::state::team>	<lose to::state::team>
<lose to::state::team>	<defeat::state::team>
<defeat::team::state>	<lose to::team::state>
<beat::state::team>	<beat::team::state>
<lose to::team::state>	<defeat::team::state>
<call::sport_1::sport_2>	<call::sport_2::sport_1>
<call::sport_2::sport_1>	<call::sport_1::sport_2>
<mean::sport_1::sport_2>	<mean::sport_2::sport_1>
<mean::sport_2::sport_1>	<mean::sport_1::sport_2>
<know::sport_1::sport_2>	<know::sport_2::sport_1>
<know::sport_2::sport_1>	<know::sport_1::sport_2>
<prefer::sport_1::sport_2>	<prefer::sport_2::sport_1>
<prefer::sport_2::sport_1>	<prefer::sport_1::sport_2>
<enjoy::sport_1::sport_2>	<enjoy::sport_2::sport_1>
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<watch::sport_1::sport_2>	<watch::sport_2::sport_1>
<watch::sport_2::sport_1>	<watch::sport_1::sport_2>
<beat::sport_1::sport_2>	<beat::sport_2::sport_1>
<beat::sport_2::sport_1>	<beat::sport_1::sport_2>
<love::sport_1::sport_2>	<love::sport_2::sport_1>
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<think::sport_1::sport_2>	<think::sport_2::sport_1>
<think::sport_2::sport_1>	<think::sport_1::sport_2>
<go::sport_1::sport_2>	<go::sport_2::sport_1>
<go::sport_2::sport_1>	<go::sport_1::sport_2>
<say::sport_1::sport_2>	<say::sport_2::sport_1>
<say::sport_2::sport_1>	<say::sport_1::sport_2>
<win::state::game>	<lose::state::game>
<hold::state::game>	<hold::game::state>
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<beat::city::state>	<beat::state::city>
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<serve::city::state>	<serve::state::city>
<lose to::state::city>	<defeat::state::city>
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<defeat::state::city>	<lose to::state::city>
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<beat::country::member>	<beat::member::country>
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<occupy::country::member>	<occupy::member::country>
<beat::member::country>	<beat::country::member>
<be legal in::activity::country>	<be illegal in::activity::country>
<be illegal in::activity::country>	<be legal in::activity::country>
<acquire::company_1::company_2>	<acquire::company_2::company_1>
<acquire::company_2::company_1>	<acquire::company_1::company_2>
<be buy::company_1::company_2>	<sell::company_1::company_2>
<be buy::company_2::company_1>	<sell::company_2::company_1>
<beat::company_1::company_2>	<beat::company_2::company_1>
<beat::company_2::company_1>	<beat::company_1::company_2>
<announce::company_1::company_2>	<announce::company_2::company_1>
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<will buy::company_2::company_1>	<sell::company_2::company_1>
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<launch::company_1::company_2>	<launch::company_2::company_1>
<launch::company_2::company_1>	<launch::company_1::company_2>
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<should buy::company_1::company_2>	<sell::company_1::company_2>
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<have buy::company_1::company_2>	<sell::company_1::company_2>
<have buy::company_2::company_1>	<sell::company_2::company_1>
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<be buy by::company_2::company_1>	<sell::company_1::company_2>
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<sell::company_2::company_1>	<have buy::company_2::company_1>
<sell::company_1::company_2>	<be buy by::company_2::company_1>
<sell::company_2::company_1>	<be buy by::company_1::company_2>
<sell::company_1::company_2>	<sell::company_2::company_1>
<sell::company_2::company_1>	<sell::company_1::company_2>
<sell::company_1::company_2>	<to buy::company_1::company_2>
<sell::company_2::company_1>	<to buy::company_2::company_1>
<to buy::company_1::company_2>	<sell::company_1::company_2>
<to buy::company_2::company_1>	<sell::company_2::company_1>
<purchase::company_1::company_2>	<purchase::company_2::company_1>
<purchase::company_2::company_1>	<purchase::company_1::company_2>
<introduce::company_1::company_2>	<introduce::company_2::company_1>
<introduce::company_2::company_1>	<introduce::company_1::company_2>
<accept::company_1::company_2>	<accept::company_2::company_1>
<accept::company_2::company_1>	<accept::company_1::company_2>
<hope::company_1::company_2>	<hope::company_2::company_1>
<hope::company_2::company_1>	<hope::company_1::company_2>
<chop::vegetable::herb>	<chop::herb::vegetable>
<chop::herb::vegetable>	<chop::vegetable::herb>
<be low in::food::nutrient>	<be high in::food::nutrient>
<be high in::food::nutrient>	<be low in::food::nutrient>
<beat::institution::place>	<beat::place::institution>
<beat::place::institution>	<beat::institution::place>
<approve::equipment_1::equipment_2>	<approve::equipment_2::equipment_1>
<approve::equipment_2::equipment_1>	<approve::equipment_1::equipment_2>
<include::procedure_1::procedure_2>	<include::procedure_2::procedure_1>
<include::procedure_2::procedure_1>	<include::procedure_1::procedure_2>
<tuck::procedure_1::procedure_2>	<tuck::procedure_2::procedure_1>
<tuck::procedure_2::procedure_1>	<tuck::procedure_1::procedure_2>
<require::procedure_1::procedure_2>	<require::procedure_2::procedure_1>
<require::procedure_2::procedure_1>	<require::procedure_1::procedure_2>
<guide::procedure_1::procedure_2>	<guide::procedure_2::procedure_1>
<guide::procedure_2::procedure_1>	<guide::procedure_1::procedure_2>
<call::procedure_1::procedure_2>	<call::procedure_2::procedure_1>
<call::procedure_2::procedure_1>	<call::procedure_1::procedure_2>
<assist::procedure_1::procedure_2>	<assist::procedure_2::procedure_1>
<assist::procedure_2::procedure_1>	<assist::procedure_1::procedure_2>
<lift::procedure_1::procedure_2>	<lift::procedure_2::procedure_1>
<lift::procedure_2::procedure_1>	<lift::procedure_1::procedure_2>
<plate::metal_1::metal_2>	<plate::metal_2::metal_1>
<plate::metal_2::metal_1>	<plate::metal_1::metal_2>
<lower::herb::factor>	<can raise::herb::factor>
<can raise::herb::factor>	<lower::herb::factor>
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<accept::card_1::card_2>	<accept::card_2::card_1>
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<raise::vitamin::factor>	<can lower::vitamin::factor>
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<lower::vitamin::factor>	<raise::vitamin::factor>
<produce::gas_1::gas_2>	<produce::gas_2::gas_1>
<produce::gas_2::gas_1>	<produce::gas_1::gas_2>
<reduce::gas_1::gas_2>	<reduce::gas_2::gas_1>
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<replace::gas_2::gas_1>	<replace::gas_1::gas_2>
<beat::area::country>	<beat::country::area>
<beat::country::area>	<beat::area::country>
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<pull::company::drug>	<push::company::drug>
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<use::source::food>	<use::food::source>
<cause::factor::cause>	<cause::cause::factor>
<cause::cause::factor>	<cause::factor::cause>
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<tell::man::member>	<tell::member::man>
<beat::state::employer>	<beat::employer::state>
<beat::employer::state>	<beat::state::employer>
<beat::team_1::team_2>	<beat::team_2::team_1>
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<be common in::infection::country>	<be uncommon in::infection::country>
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<lose to::team::city>	<defeat::team::city>
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<beat::city::team>	<beat::team::city>
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<use::technology_1::technology_2>	<use::technology_2::technology_1>
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<buy::company::product>	<sell::company::product>
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<win::game_2::game_1>	<win::game_1::game_2>
<star::game_1::game_2>	<star::game_2::game_1>
<star::game_2::game_1>	<star::game_1::game_2>
<make::game_1::game_2>	<make::game_2::game_1>
<make::game_2::game_1>	<make::game_1::game_2>
<cheat::game_1::game_2>	<cheat::game_2::game_1>
<cheat::game_2::game_1>	<cheat::game_1::game_2>
<offer::game_1::game_2>	<offer::game_2::game_1>
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<call::game_1::game_2>	<call::game_2::game_1>
<call::game_2::game_1>	<call::game_1::game_2>
<mean::game_1::game_2>	<mean::game_2::game_1>
<mean::game_2::game_1>	<mean::game_1::game_2>
<love::game_1::game_2>	<love::game_2::game_1>
<love::game_2::game_1>	<love::game_1::game_2>
<eat::animal_1::animal_2>	<eat::animal_2::animal_1>
<eat::animal_2::animal_1>	<eat::animal_1::animal_2>
<outnumber::animal_1::animal_2>	<outnumber::animal_2::animal_1>
<outnumber::animal_2::animal_1>	<outnumber::animal_1::animal_2>
<kill::animal_1::animal_2>	<kill::animal_2::animal_1>
<kill::animal_2::animal_1>	<kill::animal_1::animal_2>
<shape::organ_1::organ_2>	<shape::organ_2::organ_1>
<shape::organ_2::organ_1>	<shape::organ_1::organ_2>
<fall::city_1::city_2>	<fall::city_2::city_1>
<fall::city_2::city_1>	<fall::city_1::city_2>
<board::city_1::city_2>	<board::city_2::city_1>
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<lose to::city_1::city_2>	<defeat::city_1::city_2>
<lose to::city_2::city_1>	<defeat::city_2::city_1>
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<eliminate::city_2::city_1>	<eliminate::city_1::city_2>
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<destroy::city_2::city_1>	<destroy::city_1::city_2>
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<escort::city_2::city_1>	<escort::city_1::city_2>
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<sweep::city_1::city_2>	<sweep::city_2::city_1>
<sweep::city_2::city_1>	<sweep::city_1::city_2>
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<be north of::city_2::city_1>	<be south of::city_2::city_1>
<attack::city_1::city_2>	<attack::city_2::city_1>
<attack::city_2::city_1>	<attack::city_1::city_2>
<be south of::city_1::city_2>	<be north of::city_1::city_2>
<be south of::city_2::city_1>	<be north of::city_2::city_1>
<sack::city_1::city_2>	<sack::city_2::city_1>
<sack::city_2::city_1>	<sack::city_1::city_2>
<inform::city_1::city_2>	<inform::city_2::city_1>
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<defeat::city_1::city_2>	<lose to::city_1::city_2>
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<beat::city_1::city_2>	<beat::city_2::city_1>
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<beget::city_1::city_2>	<beget::city_2::city_1>
<beget::city_2::city_1>	<beget::city_1::city_2>
<use::application::system>	<use::system::application>
<use::system::application>	<use::application::system>
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<be low in::food::metal>	<be high in::food::metal>
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<spot::disease::infection>	<spot::infection::disease>
<spot::infection::disease>	<spot::disease::infection>
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<cause::disease::infection>	<cause::infection::disease>
<chop::food::crop>	<chop::crop::food>
<chop::crop::food>	<chop::food::crop>
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<reduce::hormone_2::hormone_1>	<reduce::hormone_1::hormone_2>
<produce::hormone_1::hormone_2>	<produce::hormone_2::hormone_1>
<produce::hormone_2::hormone_1>	<produce::hormone_1::hormone_2>
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<stimulate::hormone_1::hormone_2>	<stimulate::hormone_2::hormone_1>
<stimulate::hormone_2::hormone_1>	<stimulate::hormone_1::hormone_2>
<inhibit::drug_1::drug_2>	<inhibit::drug_2::drug_1>
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<take::drug_1::drug_2>	<take::drug_2::drug_1>
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<call::drug_2::drug_1>	<call::drug_1::drug_2>
<compare::drug_1::drug_2>	<compare::drug_2::drug_1>
<compare::drug_2::drug_1>	<compare::drug_1::drug_2>
<want::graduate_1::graduate_2>	<want::graduate_2::graduate_1>
<want::graduate_2::graduate_1>	<want::graduate_1::graduate_2>
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<give::graduate_2::graduate_1>	<give::graduate_1::graduate_2>
<seek::graduate_1::graduate_2>	<seek::graduate_2::graduate_1>
<seek::graduate_2::graduate_1>	<seek::graduate_1::graduate_2>
<take::graduate_1::graduate_2>	<take::graduate_2::graduate_1>
<take::graduate_2::graduate_1>	<take::graduate_1::graduate_2>
<buy::corporation::company>	<buy::company::corporation>
<acquire::corporation::company>	<acquire::company::corporation>
<acquire::company::corporation>	<acquire::corporation::company>
<buy::company::corporation>	<buy::corporation::company>
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<beat::country::state>	<beat::state::country>
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<attack::country::state>	<attack::state::country>
<need::region::country>	<need::country::region>
<need::country::region>	<need::region::country>
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<love::activity::sport>	<love::sport::activity>
<love::sport::activity>	<love::activity::sport>
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<buy::company::system>	<buy::system::company>
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<sell::company::system>	<buy::company::system>
<acquire::company::organization>	<acquire::organization::company>
<acquire::organization::company>	<acquire::company::organization>
<cause::disease::cause>	<cause::cause::disease>
<cause::cause::disease>	<cause::disease::cause>
<use::client_1::client_2>	<use::client_2::client_1>
<use::client_2::client_1>	<use::client_1::client_2>
<beat::town::place>	<beat::place::town>
<beat::place::town>	<beat::town::place>
<deliver::service_1::service_2>	<deliver::service_2::service_1>
<deliver::service_2::service_1>	<deliver::service_1::service_2>
<offer::service_1::service_2>	<offer::service_2::service_1>
<offer::service_2::service_1>	<offer::service_1::service_2>
<launch::service_1::service_2>	<launch::service_2::service_1>
<launch::service_2::service_1>	<launch::service_1::service_2>
<buy::service_1::service_2>	<buy::service_2::service_1>
<buy::service_2::service_1>	<buy::service_1::service_2>
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<tell::leader::man>	<tell::man::leader>
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<buy::company::fruit>	<buy::fruit::company>
<buy::fruit::company>	<buy::company::fruit>
<compare::treatment::drug>	<compare::drug::treatment>
<buy::drug::treatment>	<buy::treatment::drug>
<compare::drug::treatment>	<compare::treatment::drug>
<buy::treatment::drug>	<buy::drug::treatment>
<cause::cause::effect>	<cause::effect::cause>
<cause::effect::cause>	<cause::cause::effect>
<use::technology::system>	<use::system::technology>
<use::system::technology>	<use::technology::system>
<cause::illness::disease>	<cause::disease::illness>
<cause::disease::illness>	<cause::illness::disease>
<spot::illness::disease>	<spot::disease::illness>
<spot::disease::illness>	<spot::illness::disease>
<lose to::university::place>	<defeat::university::place>
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<beat::place::university>	<beat::university::place>
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<use::product_2::product_1>	<use::product_1::product_2>
<build::consultant_1::consultant_2>	<build::consultant_2::consultant_1>
<build::consultant_2::consultant_1>	<build::consultant_1::consultant_2>
<acquire::engine::company>	<acquire::company::engine>
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<cause::disease::complication>	<cause::complication::disease>
<cause::complication::disease>	<cause::disease::complication>
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<want::food_1::food_2>	<want::food_2::food_1>
<want::food_2::food_1>	<want::food_1::food_2>
<roast::food_1::food_2>	<roast::food_2::food_1>
<roast::food_2::food_1>	<roast::food_1::food_2>
<give::food_1::food_2>	<give::food_2::food_1>
<give::food_2::food_1>	<give::food_1::food_2>
<stuff::food_1::food_2>	<stuff::food_2::food_1>
<stuff::food_2::food_1>	<stuff::food_1::food_2>
<mean::food_1::food_2>	<mean::food_2::food_1>
<mean::food_2::food_1>	<mean::food_1::food_2>
<get::food_1::food_2>	<get::food_2::food_1>
<get::food_2::food_1>	<get::food_1::food_2>
<add::food_1::food_2>	<add::food_2::food_1>
<add::food_2::food_1>	<add::food_1::food_2>
<eat::food_1::food_2>	<eat::food_2::food_1>
<eat::food_2::food_1>	<eat::food_1::food_2>
<chop::food_1::food_2>	<chop::food_2::food_1>
<chop::food_2::food_1>	<chop::food_1::food_2>
<make::food_1::food_2>	<make::food_2::food_1>
<make::food_2::food_1>	<make::food_1::food_2>
<slice::food_1::food_2>	<slice::food_2::food_1>
<slice::food_2::food_1>	<slice::food_1::food_2>
<drizzle::food_1::food_2>	<drizzle::food_2::food_1>
<drizzle::food_2::food_1>	<drizzle::food_1::food_2>
<lay::food_1::food_2>	<lay::food_2::food_1>
<lay::food_2::food_1>	<lay::food_1::food_2>
<use::food_1::food_2>	<use::food_2::food_1>
<use::food_2::food_1>	<use::food_1::food_2>
<dip::food_1::food_2>	<dip::food_2::food_1>
<dip::food_2::food_1>	<dip::food_1::food_2>
<dry::food_1::food_2>	<dry::food_2::food_1>
<dry::food_2::food_1>	<dry::food_1::food_2>
<have win::man::state>	<lose::man::state>
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<tail::bird_1::bird_2>	<tail::bird_2::bird_1>
<tail::bird_2::bird_1>	<tail::bird_1::bird_2>
<increase::hormone::factor>	<increase::factor::hormone>
<increase::hormone::factor>	<decrease::hormone::factor>
<raise::hormone::factor>	<lower::hormone::factor>
<increase::factor::hormone>	<increase::hormone::factor>
<decrease::hormone::factor>	<increase::hormone::factor>
<lower::hormone::factor>	<raise::hormone::factor>
<defeat::place::school>	<lose to::place::school>
<beat::school::place>	<beat::place::school>
<lose to::place::school>	<defeat::place::school>
<beat::place::school>	<beat::school::place>
<lower::drug::factor>	<can raise::drug::factor>
<lower::drug::factor>	<raise::drug::factor>
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<decrease::drug::factor>	<increase::drug::factor>
<decrease::drug::factor>	<can increase::drug::factor>
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<can increase::drug::factor>	<decrease::drug::factor>
<can raise::drug::factor>	<lower::drug::factor>
<raise::drug::factor>	<lower::drug::factor>
<cause::disease::risk>	<cause::risk::disease>
<cause::risk::disease>	<cause::disease::risk>
<buy::company::directory>	<buy::directory::company>
<buy::directory::company>	<buy::company::directory>
<buy::company::site>	<buy::site::company>
<buy::site::company>	<buy::company::site>
<accompany::disorder_1::disorder_2>	<accompany::disorder_2::disorder_1>
<accompany::disorder_2::disorder_1>	<accompany::disorder_1::disorder_2>
<include::disorder_1::disorder_2>	<include::disorder_2::disorder_1>
<include::disorder_2::disorder_1>	<include::disorder_1::disorder_2>
<cause::disorder_1::disorder_2>	<cause::disorder_2::disorder_1>
<cause::disorder_2::disorder_1>	<cause::disorder_1::disorder_2>
<cause::complication::effect>	<cause::effect::complication>
<cause::effect::complication>	<cause::complication::effect>
<chop::vegetable_1::vegetable_2>	<chop::vegetable_2::vegetable_1>
<chop::vegetable_2::vegetable_1>	<chop::vegetable_1::vegetable_2>
<snap::vegetable_1::vegetable_2>	<snap::vegetable_2::vegetable_1>
<snap::vegetable_2::vegetable_1>	<snap::vegetable_1::vegetable_2>
<add::vegetable_1::vegetable_2>	<add::vegetable_2::vegetable_1>
<add::vegetable_2::vegetable_1>	<add::vegetable_1::vegetable_2>
<dice::vegetable_1::vegetable_2>	<dice::vegetable_2::vegetable_1>
<dice::vegetable_2::vegetable_1>	<dice::vegetable_1::vegetable_2>
<love::vegetable_1::vegetable_2>	<love::vegetable_2::vegetable_1>
<love::vegetable_2::vegetable_1>	<love::vegetable_1::vegetable_2>
<dry::vegetable_1::vegetable_2>	<dry::vegetable_2::vegetable_1>
<dry::vegetable_2::vegetable_1>	<dry::vegetable_1::vegetable_2>
<use::vegetable_1::vegetable_2>	<use::vegetable_2::vegetable_1>
<use::vegetable_2::vegetable_1>	<use::vegetable_1::vegetable_2>
<slice::vegetable_1::vegetable_2>	<slice::vegetable_2::vegetable_1>
<slice::vegetable_2::vegetable_1>	<slice::vegetable_1::vegetable_2>
<receive::treatment_1::treatment_2>	<receive::treatment_2::treatment_1>
<receive::treatment_2::treatment_1>	<receive::treatment_1::treatment_2>
<call::treatment_1::treatment_2>	<call::treatment_2::treatment_1>
<call::treatment_2::treatment_1>	<call::treatment_1::treatment_2>
<gain::place::state>	<gain::state::place>
<win::place::state>	<win::state::place>
<win::place::state>	<lose::place::state>
<serve::place::state>	<serve::state::place>
<serve::state::place>	<serve::place::state>
<defeat::state::place>	<lose to::state::place>
<lose to::state::place>	<defeat::state::place>
<defeat::place::state>	<lose to::place::state>
<gain::state::place>	<gain::place::state>
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<win::state::place>	<lose::state::place>
<beat::place::state>	<beat::state::place>
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<lose::place::state>	<lose::state::place>
<lose::state::place>	<win::state::place>
<lose::state::place>	<lose::place::state>
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<beat::state::place>	<beat::place::state>
<cast::material_1::material_2>	<cast::material_2::material_1>
<cast::material_2::material_1>	<cast::material_1::material_2>
<make::material_1::material_2>	<make::material_2::material_1>
<make::material_2::material_1>	<make::material_1::material_2>
<base::material_1::material_2>	<base::material_2::material_1>
<base::material_2::material_1>	<base::material_1::material_2>
<warn::country::city>	<warn::city::country>
<declare::country::city>	<declare::city::country>
<warn::city::country>	<warn::country::city>
<declare::city::country>	<declare::country::city>
<be high in::source::mineral>	<be low in::source::mineral>
<be low in::source::mineral>	<be high in::source::mineral>
<mean::corporation_1::corporation_2>	<mean::corporation_2::corporation_1>
<mean::corporation_2::corporation_1>	<mean::corporation_1::corporation_2>
<cause::factor::disorder>	<cause::disorder::factor>
<cause::disorder::factor>	<cause::factor::disorder>
<buy::provider_1::provider_2>	<buy::provider_2::provider_1>
<buy::provider_2::provider_1>	<buy::provider_1::provider_2>
<acquire::provider_1::provider_2>	<acquire::provider_2::provider_1>
<acquire::provider_2::provider_1>	<acquire::provider_1::provider_2>
<exceed::process_1::process_2>	<exceed::process_2::process_1>
<exceed::process_2::process_1>	<exceed::process_1::process_2>
<require::process_1::process_2>	<require::process_2::process_1>
<require::process_2::process_1>	<require::process_1::process_2>
<cause::process_1::process_2>	<cause::process_2::process_1>
<cause::process_2::process_1>	<cause::process_1::process_2>
<give::process_1::process_2>	<give::process_2::process_1>
<give::process_2::process_1>	<give::process_1::process_2>
<beat::center::state>	<beat::state::center>
<beat::state::center>	<beat::center::state>
<use::ingredient::product>	<use::product::ingredient>
<use::product::ingredient>	<use::ingredient::product>
<tell::member_1::member_2>	<tell::member_2::member_1>
<tell::member_2::member_1>	<tell::member_1::member_2>
<ask::member_1::member_2>	<ask::member_2::member_1>
<ask::member_2::member_1>	<ask::member_1::member_2>
<say::member_1::member_2>	<say::member_2::member_1>
<say::member_2::member_1>	<say::member_1::member_2>
<run::system_1::system_2>	<run::system_2::system_1>
<run::system_2::system_1>	<run::system_1::system_2>
<replace::system_1::system_2>	<replace::system_2::system_1>
<replace::system_2::system_1>	<replace::system_1::system_2>
<use::system_1::system_2>	<use::system_2::system_1>
<use::system_2::system_1>	<use::system_1::system_2>
<mean::system_1::system_2>	<mean::system_2::system_1>
<mean::system_2::system_1>	<mean::system_1::system_2>
<install::system_1::system_2>	<install::system_2::system_1>
<install::system_2::system_1>	<install::system_1::system_2>
<beat::university::institution>	<beat::institution::university>
<beat::institution::university>	<beat::university::institution>
<would win::team::event>	<lose::team::event>
<win::team::event>	<lose::team::event>
<lose::team::event>	<would win::team::event>
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<lose::team::event>	<have win::team::event>
<to win::team::event>	<lose::team::event>
<will win::team::event>	<lose::team::event>
<have win::team::event>	<lose::team::event>
<affect::factor_1::factor_2>	<affect::factor_2::factor_1>
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<can lower::factor_1::factor_2>	<can raise::factor_1::factor_2>
<can lower::factor_2::factor_1>	<can raise::factor_2::factor_1>
<can lower::factor_1::factor_2>	<raise::factor_1::factor_2>
<can lower::factor_2::factor_1>	<raise::factor_2::factor_1>
<cause::factor_1::factor_2>	<cause::factor_2::factor_1>
<cause::factor_2::factor_1>	<cause::factor_1::factor_2>
<can raise::factor_1::factor_2>	<can lower::factor_1::factor_2>
<can raise::factor_2::factor_1>	<can lower::factor_2::factor_1>
<can raise::factor_1::factor_2>	<lower::factor_1::factor_2>
<can raise::factor_2::factor_1>	<lower::factor_2::factor_1>
<decrease::factor_1::factor_2>	<decrease::factor_2::factor_1>
<decrease::factor_2::factor_1>	<decrease::factor_1::factor_2>
<decrease::factor_1::factor_2>	<increase::factor_1::factor_2>
<decrease::factor_2::factor_1>	<increase::factor_2::factor_1>
<decrease::factor_1::factor_2>	<can increase::factor_1::factor_2>
<decrease::factor_2::factor_1>	<can increase::factor_2::factor_1>
<increase::factor_1::factor_2>	<decrease::factor_1::factor_2>
<increase::factor_2::factor_1>	<decrease::factor_2::factor_1>
<increase::factor_1::factor_2>	<increase::factor_2::factor_1>
<increase::factor_2::factor_1>	<increase::factor_1::factor_2>
<induce::factor_1::factor_2>	<induce::factor_2::factor_1>
<induce::factor_2::factor_1>	<induce::factor_1::factor_2>
<raise::factor_1::factor_2>	<can lower::factor_1::factor_2>
<raise::factor_2::factor_1>	<can lower::factor_2::factor_1>
<raise::factor_1::factor_2>	<raise::factor_2::factor_1>
<raise::factor_2::factor_1>	<raise::factor_1::factor_2>
<raise::factor_1::factor_2>	<lower::factor_1::factor_2>
<raise::factor_2::factor_1>	<lower::factor_2::factor_1>
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<can increase::factor_1::factor_2>	<decrease::factor_1::factor_2>
<can increase::factor_2::factor_1>	<decrease::factor_2::factor_1>
<reduce::factor_1::factor_2>	<reduce::factor_2::factor_1>
<reduce::factor_2::factor_1>	<reduce::factor_1::factor_2>
<mean::factor_1::factor_2>	<mean::factor_2::factor_1>
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<influence::factor_1::factor_2>	<influence::factor_2::factor_1>
<influence::factor_2::factor_1>	<influence::factor_1::factor_2>
<win::game::event>	<win::event::game>
<win::event::game>	<win::game::event>
<chop::ingredient::vegetable>	<chop::vegetable::ingredient>
<chop::vegetable::ingredient>	<chop::ingredient::vegetable>
<have win::city::event>	<lose::city::event>
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<will win::city::event>	<lose::city::event>
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<to win::city::event>	<lose::city::event>
<buy::place::company>	<buy::company::place>
<buy::company::place>	<buy::place::company>
<represent::organization_1::organization_2>	<represent::organization_2::organization_1>
<represent::organization_2::organization_1>	<represent::organization_1::organization_2>
<defend::organization_1::organization_2>	<defend::organization_2::organization_1>
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<help::organization_1::organization_2>	<help::organization_2::organization_1>
<help::organization_2::organization_1>	<help::organization_1::organization_2>
<create::organization_1::organization_2>	<create::organization_2::organization_1>
<create::organization_2::organization_1>	<create::organization_1::organization_2>
<acquire::manufacturer_1::manufacturer_2>	<acquire::manufacturer_2::manufacturer_1>
<acquire::manufacturer_2::manufacturer_1>	<acquire::manufacturer_1::manufacturer_2>
<buy::manufacturer_1::manufacturer_2>	<buy::manufacturer_2::manufacturer_1>
<buy::manufacturer_2::manufacturer_1>	<buy::manufacturer_1::manufacturer_2>
<win::country::industry>	<lose::country::industry>
<lose::country::industry>	<win::country::industry>
<compare::medication::drug>	<compare::drug::medication>
<buy::medication::drug>	<buy::drug::medication>
<buy::drug::medication>	<buy::medication::drug>
<compare::drug::medication>	<compare::medication::drug>
<rise in::measure::state>	<fall in::measure::state>
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<lose to::state::institution>	<defeat::state::institution>
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<defeat::state::institution>	<lose to::state::institution>
<beat::institution::state>	<beat::state::institution>
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<lose to::institution::state>	<defeat::institution::state>
<seek::man::graduate>	<seek::graduate::man>
<seek::graduate::man>	<seek::man::graduate>
<enjoy::country::factor>	<suffer::country::factor>
<suffer::country::factor>	<enjoy::country::factor>
<beat::team::place>	<beat::place::team>
<beat::place::team>	<beat::team::place>
<invite::organization::country>	<invite::country::organization>
<invite::country::organization>	<invite::organization::country>
<cause::disease::disorder>	<cause::disorder::disease>
<cause::disorder::disease>	<cause::disease::disorder>
<tell::organization::agency>	<tell::agency::organization>
<tell::agency::organization>	<tell::organization::agency>
<lose to::city::place>	<defeat::city::place>
<beat::city::place>	<beat::place::city>
<beat::place::city>	<beat::city::place>
<be south of::place::city>	<be north of::place::city>
<defeat::place::city>	<lose to::place::city>
<be north of::place::city>	<be south of::place::city>
<defeat::city::place>	<lose to::city::place>
<lose to::place::city>	<defeat::place::city>
<cause::treatment::disease>	<cause::disease::treatment>
<cause::disease::treatment>	<cause::treatment::disease>
<eat::fruit_1::fruit_2>	<eat::fruit_2::fruit_1>
<eat::fruit_2::fruit_1>	<eat::fruit_1::fruit_2>
<use::fruit_1::fruit_2>	<use::fruit_2::fruit_1>
<use::fruit_2::fruit_1>	<use::fruit_1::fruit_2>
<use::ingredient_1::ingredient_2>	<use::ingredient_2::ingredient_1>
<use::ingredient_2::ingredient_1>	<use::ingredient_1::ingredient_2>
<buy::treatment::medication>	<buy::medication::treatment>
<buy::medication::treatment>	<buy::treatment::medication>
<beat::city::club>	<beat::club::city>
<beat::club::city>	<beat::city::club>
<cause::factor::disease>	<cause::disease::factor>
<cause::disease::factor>	<cause::factor::disease>
<urge::country_1::country_2>	<urge::country_2::country_1>
<urge::country_2::country_1>	<urge::country_1::country_2>
<annex::country_1::country_2>	<annex::country_2::country_1>
<annex::country_2::country_1>	<annex::country_1::country_2>
<send::country_1::country_2>	<send::country_2::country_1>
<send::country_2::country_1>	<send::country_1::country_2>
<need::country_1::country_2>	<need::country_2::country_1>
<need::country_2::country_1>	<need::country_1::country_2>
<ask::country_1::country_2>	<ask::country_2::country_1>
<ask::country_2::country_1>	<ask::country_1::country_2>
<demand::country_1::country_2>	<demand::country_2::country_1>
<demand::country_2::country_1>	<demand::country_1::country_2>
<tell::country_1::country_2>	<tell::country_2::country_1>
<tell::country_2::country_1>	<tell::country_1::country_2>
<surpass::country_1::country_2>	<surpass::country_2::country_1>
<surpass::country_2::country_1>	<surpass::country_1::country_2>
<see::country_1::country_2>	<see::country_2::country_1>
<see::country_2::country_1>	<see::country_1::country_2>
<recognize::country_1::country_2>	<recognize::country_2::country_1>
<recognize::country_2::country_1>	<recognize::country_1::country_2>
<leave::country_1::country_2>	<leave::country_2::country_1>
<leave::country_2::country_1>	<leave::country_1::country_2>
<assure::country_1::country_2>	<assure::country_2::country_1>
<assure::country_2::country_1>	<assure::country_1::country_2>
<conquer::country_1::country_2>	<conquer::country_2::country_1>
<conquer::country_2::country_1>	<conquer::country_1::country_2>
<lose to::country_1::country_2>	<defeat::country_1::country_2>
<lose to::country_2::country_1>	<defeat::country_2::country_1>
<take::country_1::country_2>	<take::country_2::country_1>
<take::country_2::country_1>	<take::country_1::country_2>
<hate::country_1::country_2>	<hate::country_2::country_1>
<hate::country_2::country_1>	<hate::country_1::country_2>
<hold::country_1::country_2>	<hold::country_2::country_1>
<hold::country_2::country_1>	<hold::country_1::country_2>
<face::country_1::country_2>	<face::country_2::country_1>
<face::country_2::country_1>	<face::country_1::country_2>
<want::country_1::country_2>	<want::country_2::country_1>
<want::country_2::country_1>	<want::country_1::country_2>
<hope::country_1::country_2>	<hope::country_2::country_1>
<hope::country_2::country_1>	<hope::country_1::country_2>
<rule::country_1::country_2>	<rule::country_2::country_1>
<rule::country_2::country_1>	<rule::country_1::country_2>
<claim::country_1::country_2>	<claim::country_2::country_1>
<claim::country_2::country_1>	<claim::country_1::country_2>
<think::country_1::country_2>	<think::country_2::country_1>
<think::country_2::country_1>	<think::country_1::country_2>
<stun::country_1::country_2>	<stun::country_2::country_1>
<stun::country_2::country_1>	<stun::country_1::country_2>
<denounce::country_1::country_2>	<denounce::country_2::country_1>
<denounce::country_2::country_1>	<denounce::country_1::country_2>
<occupy::country_1::country_2>	<occupy::country_2::country_1>
<occupy::country_2::country_1>	<occupy::country_1::country_2>
<control::country_1::country_2>	<control::country_2::country_1>
<control::country_2::country_1>	<control::country_1::country_2>
<defeat::country_1::country_2>	<lose to::country_1::country_2>
<defeat::country_2::country_1>	<lose to::country_2::country_1>
<threaten::country_1::country_2>	<threaten::country_2::country_1>
<threaten::country_2::country_1>	<threaten::country_1::country_2>
<believe::country_1::country_2>	<believe::country_2::country_1>
<believe::country_2::country_1>	<believe::country_1::country_2>
<consider::country_1::country_2>	<consider::country_2::country_1>
<consider::country_2::country_1>	<consider::country_1::country_2>
<attack::country_1::country_2>	<attack::country_2::country_1>
<attack::country_2::country_1>	<attack::country_1::country_2>
<suspect::country_1::country_2>	<suspect::country_2::country_1>
<suspect::country_2::country_1>	<suspect::country_1::country_2>
<win::country_1::country_2>	<win::country_2::country_1>
<win::country_2::country_1>	<win::country_1::country_2>
<win::country_1::country_2>	<lose::country_1::country_2>
<win::country_2::country_1>	<lose::country_2::country_1>
<lose::country_1::country_2>	<win::country_1::country_2>
<lose::country_2::country_1>	<win::country_2::country_1>
<lose::country_1::country_2>	<lose::country_2::country_1>
<lose::country_2::country_1>	<lose::country_1::country_2>
<tour::country_1::country_2>	<tour::country_2::country_1>
<tour::country_2::country_1>	<tour::country_1::country_2>
<warn::country_1::country_2>	<warn::country_2::country_1>
<warn::country_2::country_1>	<warn::country_1::country_2>
<help::country_1::country_2>	<help::country_2::country_1>
<help::country_2::country_1>	<help::country_1::country_2>
<enter::country_1::country_2>	<enter::country_2::country_1>
<enter::country_2::country_1>	<enter::country_1::country_2>
<give::country_1::country_2>	<give::country_2::country_1>
<give::country_2::country_1>	<give::country_1::country_2>
<beat::country_1::country_2>	<beat::country_2::country_1>
<beat::country_2::country_1>	<beat::country_1::country_2>
<declare::country_1::country_2>	<declare::country_2::country_1>
<declare::country_2::country_1>	<declare::country_1::country_2>
<be low in::food::mineral>	<be high in::food::mineral>
<be high in::food::mineral>	<be low in::food::mineral>
<call::sport::game>	<call::game::sport>
<mean::game::sport>	<mean::sport::game>
<say::game::sport>	<say::sport::game>
<mean::sport::game>	<mean::game::sport>
<love::game::sport>	<love::sport::game>
<say::sport::game>	<say::game::sport>
<call::game::sport>	<call::sport::game>
<love::sport::game>	<love::game::sport>
<love::sport::city>	<love::city::sport>
<love::city::sport>	<love::sport::city>
<buy::engine_1::engine_2>	<buy::engine_2::engine_1>
<buy::engine_2::engine_1>	<buy::engine_1::engine_2>
<purchase::engine_1::engine_2>	<purchase::engine_2::engine_1>
<purchase::engine_2::engine_1>	<purchase::engine_1::engine_2>
<match::engine_1::engine_2>	<match::engine_2::engine_1>
<match::engine_2::engine_1>	<match::engine_1::engine_2>
<use::engine_1::engine_2>	<use::engine_2::engine_1>
<use::engine_2::engine_1>	<use::engine_1::engine_2>
<search::engine_1::engine_2>	<search::engine_2::engine_1>
<search::engine_2::engine_1>	<search::engine_1::engine_2>
<acquire::engine_1::engine_2>	<acquire::engine_2::engine_1>
<acquire::engine_2::engine_1>	<acquire::engine_1::engine_2>
<say::engine_1::engine_2>	<say::engine_2::engine_1>
<say::engine_2::engine_1>	<say::engine_1::engine_2>
<drop::engine_1::engine_2>	<drop::engine_2::engine_1>
<drop::engine_2::engine_1>	<drop::engine_1::engine_2>
<launch::engine_1::engine_2>	<launch::engine_2::engine_1>
<launch::engine_2::engine_1>	<launch::engine_1::engine_2>
<give::engine_1::engine_2>	<give::engine_2::engine_1>
<give::engine_2::engine_1>	<give::engine_1::engine_2>
<write::work_1::work_2>	<write::work_2::work_1>
<write::work_2::work_1>	<write::work_1::work_2>
<use::source::product>	<use::product::source>
<use::product::source>	<use::source::product>
<buy::directory::engine>	<buy::engine::directory>
<buy::engine::directory>	<buy::directory::engine>
<cause::effect::factor>	<cause::factor::effect>
<cause::factor::effect>	<cause::effect::factor>
<buy::engine::site>	<buy::site::engine>
<buy::site::engine>	<buy::engine::site>
<beat::town_1::town_2>	<beat::town_2::town_1>
<beat::town_2::town_1>	<beat::town_1::town_2>
<lose::member::state>	<win::member::state>
<lose::member::state>	<will win::member::state>
<lose in::member::state>	<win in::member::state>
<win in::member::state>	<lose in::member::state>
<beat::member::state>	<beat::state::member>
<win::member::state>	<lose::member::state>
<beat::state::member>	<beat::member::state>
<will win::member::state>	<lose::member::state>
<buy::inhibitor::drug>	<buy::drug::inhibitor>
<buy::drug::inhibitor>	<buy::inhibitor::drug>
<buy::company::client>	<buy::client::company>
<acquire::client::company>	<acquire::company::client>
<buy::client::company>	<buy::company::client>
<acquire::company::client>	<acquire::client::company>
<be uncommon in::disease::country>	<be common in::disease::country>
<be endemic in::disease::country>	<be epidemic in::disease::country>
<be common in::disease::country>	<be uncommon in::disease::country>
<be epidemic in::disease::country>	<be endemic in::disease::country>
<accept::service::company>	<accept::company::service>
<accept::company::service>	<accept::service::company>
<acquire::service::company>	<acquire::company::service>
<acquire::company::service>	<acquire::service::company>
<buy::service::company>	<buy::company::service>
<buy::company::service>	<buy::service::company>
<buy::site_1::site_2>	<buy::site_2::site_1>
<buy::site_2::site_1>	<buy::site_1::site_2>
<love::site_1::site_2>	<love::site_2::site_1>
<love::site_2::site_1>	<love::site_1::site_2>
<would win::country::event>	<lose::country::event>
<win::country::event>	<lose::country::event>
<to win::country::event>	<lose::country::event>
<have win::country::event>	<lose::country::event>
<can win::country::event>	<lose::country::event>
<will win::country::event>	<lose::country::event>
<lose::country::event>	<would win::country::event>
<lose::country::event>	<win::country::event>
<lose::country::event>	<to win::country::event>
<lose::country::event>	<have win::country::event>
<lose::country::event>	<can win::country::event>
<lose::country::event>	<will win::country::event>
<beat::area::university>	<beat::university::area>
<beat::university::area>	<beat::area::university>
<accept::service::card>	<accept::card::service>
<accept::card::service>	<accept::service::card>
<cause::infection_1::infection_2>	<cause::infection_2::infection_1>
<cause::infection_2::infection_1>	<cause::infection_1::infection_2>
<spot::infection_1::infection_2>	<spot::infection_2::infection_1>
<spot::infection_2::infection_1>	<spot::infection_1::infection_2>
<beat::university_1::university_2>	<beat::university_2::university_1>
<beat::university_2::university_1>	<beat::university_1::university_2>
<defeat::university_1::university_2>	<lose to::university_1::university_2>
<defeat::university_2::university_1>	<lose to::university_2::university_1>
<lose to::university_1::university_2>	<defeat::university_1::university_2>
<lose to::university_2::university_1>	<defeat::university_2::university_1>
<chop::herb_1::herb_2>	<chop::herb_2::herb_1>
<chop::herb_2::herb_1>	<chop::herb_1::herb_2>
<use::herb_1::herb_2>	<use::herb_2::herb_1>
<use::herb_2::herb_1>	<use::herb_1::herb_2>
<develop::disease_1::disease_2>	<develop::disease_2::disease_1>
<develop::disease_2::disease_1>	<develop::disease_1::disease_2>
<induce::disease_1::disease_2>	<induce::disease_2::disease_1>
<induce::disease_2::disease_1>	<induce::disease_1::disease_2>
<accompany::disease_1::disease_2>	<accompany::disease_2::disease_1>
<accompany::disease_2::disease_1>	<accompany::disease_1::disease_2>
<include::disease_1::disease_2>	<include::disease_2::disease_1>
<include::disease_2::disease_1>	<include::disease_1::disease_2>
<mean::disease_1::disease_2>	<mean::disease_2::disease_1>
<mean::disease_2::disease_1>	<mean::disease_1::disease_2>
<produce::disease_1::disease_2>	<produce::disease_2::disease_1>
<produce::disease_2::disease_1>	<produce::disease_1::disease_2>
<spot::disease_1::disease_2>	<spot::disease_2::disease_1>
<spot::disease_2::disease_1>	<spot::disease_1::disease_2>
<cause::disease_1::disease_2>	<cause::disease_2::disease_1>
<cause::disease_2::disease_1>	<cause::disease_1::disease_2>
<call::disease_1::disease_2>	<call::disease_2::disease_1>
<call::disease_2::disease_1>	<call::disease_1::disease_2>
<use::technology::service>	<use::service::technology>
<provide::technology::service>	<provide::service::technology>
<provide::service::technology>	<provide::technology::service>
<use::service::technology>	<use::technology::service>
<offer::company::provider>	<offer::provider::company>
<buy::company::provider>	<buy::provider::company>
<buy::provider::company>	<buy::company::provider>
<acquire::provider::company>	<acquire::company::provider>
<offer::provider::company>	<offer::company::provider>
<acquire::company::provider>	<acquire::provider::company>
<beat::school::university>	<beat::university::school>
<beat::university::school>	<beat::school::university>
<chop::vegetable::crop>	<chop::crop::vegetable>
<chop::crop::vegetable>	<chop::vegetable::crop>
<hate::factor::sport>	<love::factor::sport>
<love::factor::sport>	<hate::factor::sport>
<serve::state::town>	<serve::town::state>
<serve::town::state>	<serve::state::town>
<beat::state::town>	<beat::town::state>
<beat::town::state>	<beat::state::town>
<tell::man::site>	<tell::site::man>
<tell::site::man>	<tell::man::site>
<win::event_1::event_2>	<win::event_2::event_1>
<win::event_2::event_1>	<win::event_1::event_2>
<go::activity_1::activity_2>	<go::activity_2::activity_1>
<go::activity_2::activity_1>	<go::activity_1::activity_2>
<call::leader_1::leader_2>	<call::leader_2::leader_1>
<call::leader_2::leader_1>	<call::leader_1::leader_2>
<tell::leader_1::leader_2>	<tell::leader_2::leader_1>
<tell::leader_2::leader_1>	<tell::leader_1::leader_2>
<acquire::leader_1::leader_2>	<acquire::leader_2::leader_1>
<acquire::leader_2::leader_1>	<acquire::leader_1::leader_2>
<beat::state::area>	<beat::area::state>
<defeat::state::area>	<lose to::state::area>
<defeat::area::state>	<lose to::area::state>
<lose to::area::state>	<defeat::area::state>
<beat::area::state>	<beat::state::area>
<lose to::state::area>	<defeat::state::area>
<beat::place::country>	<beat::country::place>
<tour::country::place>	<tour::place::country>
<conquer::place::country>	<conquer::country::place>
<occupy::country::place>	<occupy::place::country>
<control::country::place>	<control::place::country>
<occupy::place::country>	<occupy::country::place>
<attack::place::country>	<attack::country::place>
<conquer::country::place>	<conquer::place::country>
<consider::place::country>	<consider::country::place>
<defeat::place::country>	<lose to::place::country>
<warn::place::country>	<warn::country::place>
<lose to::place::country>	<defeat::place::country>
<tour::place::country>	<tour::country::place>
<declare::place::country>	<declare::country::place>
<lose to::country::place>	<defeat::country::place>
<warn::country::place>	<warn::place::country>
<defeat::country::place>	<lose to::country::place>
<declare::country::place>	<declare::place::country>
<consider::country::place>	<consider::place::country>
<beat::country::place>	<beat::place::country>
<attack::country::place>	<attack::place::country>
<control::place::country>	<control::country::place>
<buy::manufacturer::company>	<buy::company::manufacturer>
<buy::company::manufacturer>	<buy::manufacturer::company>
<acquire::manufacturer::company>	<acquire::company::manufacturer>
<acquire::company::manufacturer>	<acquire::manufacturer::company>
<compare::medication_1::medication_2>	<compare::medication_2::medication_1>
<compare::medication_2::medication_1>	<compare::medication_1::medication_2>
<buy::medication_1::medication_2>	<buy::medication_2::medication_1>
<buy::medication_2::medication_1>	<buy::medication_1::medication_2>
<cause::disease::effect>	<cause::effect::disease>
<cause::effect::disease>	<cause::disease::effect>
<install::tool_1::tool_2>	<install::tool_2::tool_1>
<install::tool_2::tool_1>	<install::tool_1::tool_2>
<provide::tool_1::tool_2>	<provide::tool_2::tool_1>
<provide::tool_2::tool_1>	<provide::tool_1::tool_2>
<use::tool_1::tool_2>	<use::tool_2::tool_1>
<use::tool_2::tool_1>	<use::tool_1::tool_2>
<lose to::state::university>	<defeat::state::university>
<beat::university::state>	<beat::state::university>
<lose to::university::state>	<defeat::university::state>
<beat::state::university>	<beat::university::state>
<defeat::state::university>	<lose to::state::university>
<defeat::university::state>	<lose to::university::state>
<call::village_1::village_2>	<call::village_2::village_1>
<call::village_2::village_1>	<call::village_1::village_2>
<have win::leader::state>	<lose::leader::state>
<lose::leader::state>	<have win::leader::state>
<lose::leader::state>	<win::leader::state>
<beat::state::leader>	<beat::leader::state>
<win::leader::state>	<lose::leader::state>
<beat::leader::state>	<beat::state::leader>
<cause::infection::illness>	<cause::illness::infection>
<cause::illness::infection>	<cause::infection::illness>
<cause::cause_1::cause_2>	<cause::cause_2::cause_1>
<cause::cause_2::cause_1>	<cause::cause_1::cause_2>
<defeat::state::school>	<lose to::state::school>
<lose to::state::school>	<defeat::state::school>
<defeat::school::state>	<lose to::school::state>
<lose to::school::state>	<defeat::school::state>
<beat::state::school>	<beat::school::state>
<beat::school::state>	<beat::state::school>
<cause::effect_1::effect_2>	<cause::effect_2::effect_1>
<cause::effect_2::effect_1>	<cause::effect_1::effect_2>
<mean::effect_1::effect_2>	<mean::effect_2::effect_1>
<mean::effect_2::effect_1>	<mean::effect_1::effect_2>
